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Blarg001

Age/Gender: 14, Male

working on a platformer nao! :3

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Entry #4

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Blarg001

Game details

Posted by Blarg001 Jun. 17, 2008 @ 11:17 PM EDT

OK, So here's the base of my game.

It's like most other platformers, a basic attacking system using the classic shooting system. There's a basic health bar, and when the bar runs out, then you die. Pretty simple, I know. But it is my first game.

You start out as a man known as Ted in the world well known as Happy Land in Ted's imagination. Yes, that's right, Ted's Imagination. Yes, Ted is indeed insane. And the entire game takes place inside the world of Happy Land. As Ted, you collect Pies of different flavors to regain health and get points. You will work your way through the game avoiding various traps and tricks until you reach the end of your world. and there will be a choice that will effect your ending. (do i have you interested yet?)

Pies:

Pumpkin
Regenerates 5 health

Blueberry
Regenerates 10 health

Cherry
Regenerates 15 health

(My favorite) Apple
Regenerates 20 health

The enemies are psychiatrists, they are revealed to you in later levels, but you don't need to worry about them in the first few. They will try their hardest to catch you and bring you back to sanity. In the world of Happy Land, when you die, Ted goes sane again, but only momentarily. (also known as replaying levels after death)

In later levels, the game will have time, and you will have to kill enemies and collect their special stopwatches to get more time. There are three types of stopwatches, each coming from a different enemy.

Therapist
30 seconds

Hypnotist
60 seconds

Asylum guard
90 seconds

Enemy details:

Therapist an easy, one-hit-kill character. With his easiness to kill comes his speed and low stopwatch time. He does a low 10 damage

Hypnotist a more difficult, two-hit character, he deals medium damage, and due to the fact that he is more dangerous, and more difficult, you get a decent stopwatch time from him. He does a medium 15 damage.

Asylum guard basically, the big 'ole mean guys of the game, with a four-hit-kill requirement, he is like a tank but, this enemy moves slower than most others, and gives you some of a chance to survive (don't worry, you don't encounter many of these.) He does a whopping 20 damage.

Damage: All damage is caused once every three seconds.

So that is the base of my game. Any suggestions, questions, or comments would be greatly appreciated!

.xX|WE HAS AN UPDATE|Xx.
Now the character, instead of shooting, will jump onto the heads of the enemies to kill!

Updated: 06/28/08 4:49 AM Log in to comment! | Share this!

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